As late as 1993, high-tech paraphernalia like computers, printers and video games had a negligible effect on power usage. Today, it's estimated to account for more than 13 percent of a typical household energy budget. By 2020, it could be as much as 25 percent.
Friday, February 27, 2009
Categories: FACTS
As late as 1993, high-tech paraphernalia like computers, printers and video games had a negligible effect on power usage. Today, it's estimated to account for more than 13 percent of a typical household energy budget. By 2020, it could be as much as 25 percent.
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